I design creative solutions for real business problems. I have established, built, and directed product design teams at leading companies for over fifteen years. I have extensive experience in all areas of UX, especially Team Management, Interaction Design and User Research. I have worked both in-house and in a consulting capacity, at startups and Fortune 500 companies, to provide solutions for a wide range of business needs.
Design Team Management
Effective team management capabilities, and a proven ability to build partnerships and maintain strong links across disciplines.
Extensive experience using qualitative primary and quantitative research to inform product development.
User Experience Design
Excellent understanding of digital media development and delivery across a variety of platforms using a human-centered design approach. Experience dealing with complex data sets, information visualization and display, and the cognitive and aesthetic issues involved in producing effective user experiences.
SPEAKING AND Accomplishments
Interviewed for article about Perch and the Samsung Accelerator. August 2015. Samsung's big bet
Guest lecturer for Georgetown University McDonough School of Business “Collaborative Design for Innovation” class, February 2015.
TechCrunch Disrupt Battlefield participant and presenter. Introduced a new betaworks product, How Now. May 2012, New York City.
Agile UX NY Conference presenter. Topic: "Design Agility for Startups". March 2012, New York City.
Interviewed for article about the origins of the Bitly pufferfish mascot. December 2011. Behind the Design of Bit.ly's Iconic Pufferfish
Speaker at the inaugural Brooklyn Alpha conference. Topic: How betaworks works. October 2011, Brooklyn, New York.
Speaker at the O'Reilly Web 2.0 conference. Topic: "Designing For a Real-time Data Dashboard". October 2010, New York City.
Panel member for the ASIS&T (American Society of Information Science and Technology) IA Summit. Topic: “Leading a Team of IAs”. March 2005, Montreal, Canada.
Panel member for NYCHI (NY Computer-Human Interaction) discussion. Topic: “The State of IA in NY”. September, 2004, New York City.
AIGA Advance for Design: Show and Tell Presentation, August 2000, Telluride, Colorado
Team member for Razorfish at the first-ever SIG-CHI “Interactionary.” April, 2000, The Hauge, The Netherlands.
Worked as part of a multi-university National Science Foundation—sponsored Carnegie Mellon University research project into emerging design research practices.
Award for completion of graduate studies from the NCR Corp at Carnegie Mellon.